Fighting games find their origin in boxing games but evolved towards battles between characters with fantastic abilities and complex special maneuvers.[40] The black and white boxing game Heavyweight Champ was released in 1976 as the first video game to feature fist fighting.[41] It was followed in 1983 by Champion Boxing,[42] Yu Suzuki's debut title at Sega AM2.[43] However, Technōs Japan's Karate Champ from 1984 is credited with establishing and popularizing the one-on-one fighting game genre, and went on to influence Konami's Yie Ar Kung Fu from 1985.[44] Yie Ar Kung Fu expanded on Karate Champ by pitting the player against a variety of opponents, each with a unique appearance and fighting style.[44][45] Also released in 1985, martial arts game The Way of the Exploding Fist achieved critical success and subsequently afforded the burgeoning genre further popularity.[8][46]
Both Karate Champ and Yie Ar Kung Fu provided a template for Capcom's Street Fighter in 1987.[4] Street Fighter found its own niche in the gaming world,[4] partially because many arcade game developers in the 1980s focused more on producing beat-em-ups and shoot 'em ups.[47] Part of the game's appeal was the use of special moves that could only be discovered by experimenting with the game controls, which created a sense of mystique and invited players to practice the game.[48] Although these advanced controller motions were used for grappling maneuvers in the earlier Brian Jacks Uchi Mata and were deemed too difficult,[8] this feature began to pervade other games in the rising fighting game genre.[48] Meanwhile, home game consoles largely ignored the genre. Budokan: The Martial Spirit was one of few releases for the Sega Genesis but was not as popular as games in other genres.[47] Technical challenges limited the popularity of early fighting games. Programmers had difficulty producing a game that could recognize the fast motions of a joystick, and so players had a hard time executing special moves with any accuracy.[4][47]
Both Karate Champ and Yie Ar Kung Fu provided a template for Capcom's Street Fighter in 1987.[4] Street Fighter found its own niche in the gaming world,[4] partially because many arcade game developers in the 1980s focused more on producing beat-em-ups and shoot 'em ups.[47] Part of the game's appeal was the use of special moves that could only be discovered by experimenting with the game controls, which created a sense of mystique and invited players to practice the game.[48] Although these advanced controller motions were used for grappling maneuvers in the earlier Brian Jacks Uchi Mata and were deemed too difficult,[8] this feature began to pervade other games in the rising fighting game genre.[48] Meanwhile, home game consoles largely ignored the genre. Budokan: The Martial Spirit was one of few releases for the Sega Genesis but was not as popular as games in other genres.[47] Technical challenges limited the popularity of early fighting games. Programmers had difficulty producing a game that could recognize the fast motions of a joystick, and so players had a hard time executing special moves with any accuracy.[4][47]
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