The early part of the decade saw the rise of major international fighting game tournaments such as Tougeki – Super Battle Opera, and famous players such as Daigo Umehara.[71][72]
Several more fighting game crossovers were released in the new millennium. The two most prolific developers of 2D fighting games, Capcom and SNK, combined intellectual property to produce SNK vs Capcom games. SNK released the first game of this type, SNK vs. Capcom: Match of the Millennium, for its Neo Geo Pocket Color handheld at the end of 1999. GameSpot regarded the game as "perhaps the most highly anticipated fighter ever" and called it the best fighting game ever to be released for a handheld console.[73][74] Capcom released Capcom vs. SNK: Millennium Fight 2000 for arcades and the Dreamcast in 2000, followed by sequels in subsequent years. Though none matched the critical success of the handheld version, Capcom vs. SNK 2 EO was noted as the first game of the genre to successfully utilize internet competition.[74][75] Other crossovers from 2008 included Tatsunoko vs. Capcom: Ultimate All-Stars and Mortal Kombat vs. DC Universe.[76][77] The most successful crossover, however, was Super Smash Bros. Brawl, also released in 2008 for the Wii. Featuring characters from Nintendo's various franchises, the game was a runaway commercial success in addition to being lavished with critical praise.[36][37][78]
In the new millennium, fighting games are less popular and plentiful than in the mid 1990s, with multiplayer competition shifting towards other genres.[27][79] However, SNK reappeared in 2003 as SNK Playmore and continues to release games.[60] Arc System Works received critical acclaim for releasing Guilty Gear X in 2001, as well as its sequel Guilty Gear XX, as both were 2D fighting games featuring striking anime inspired graphics.[80] The fighting game is currently a popular genre for amateur and doujin developers in Japan. The 2002 title Melty Blood was developed by then amateur developer French-Bread and achieved cult success on the PC. It became highly popular in arcades following its 2005 release, and a version was released on PlayStation 2 the following year.[81] While the genre is generally far less popular than it once was,[27] arcades and their attendant fighting games are still reasonably popular in Japan. Virtua Fighter 5 lacked an online mode but still achieved success both on home consoles and in arcades; players practiced at home and went to arcades to compete face-to-face with opponents.[82]. Tekken 6 was positively received, selling more than 3 million copies worldwide as of August 6, 2010.[83] In addition to Virtua Fighter and Tekken, the Soul and Dead or Alive franchises continued to release installments.[28][67] Classic Street Fighter and Mortal Kombat games have been re-released on PSN and Xbox Live Arcade, allowing internet play, and in some cases, HD graphics.[27][84][85] Street Fighter IV was released in early 2009 to acclaim,[86] having garnered praise during its release in Japanese arcades.[87]
Several more fighting game crossovers were released in the new millennium. The two most prolific developers of 2D fighting games, Capcom and SNK, combined intellectual property to produce SNK vs Capcom games. SNK released the first game of this type, SNK vs. Capcom: Match of the Millennium, for its Neo Geo Pocket Color handheld at the end of 1999. GameSpot regarded the game as "perhaps the most highly anticipated fighter ever" and called it the best fighting game ever to be released for a handheld console.[73][74] Capcom released Capcom vs. SNK: Millennium Fight 2000 for arcades and the Dreamcast in 2000, followed by sequels in subsequent years. Though none matched the critical success of the handheld version, Capcom vs. SNK 2 EO was noted as the first game of the genre to successfully utilize internet competition.[74][75] Other crossovers from 2008 included Tatsunoko vs. Capcom: Ultimate All-Stars and Mortal Kombat vs. DC Universe.[76][77] The most successful crossover, however, was Super Smash Bros. Brawl, also released in 2008 for the Wii. Featuring characters from Nintendo's various franchises, the game was a runaway commercial success in addition to being lavished with critical praise.[36][37][78]
In the new millennium, fighting games are less popular and plentiful than in the mid 1990s, with multiplayer competition shifting towards other genres.[27][79] However, SNK reappeared in 2003 as SNK Playmore and continues to release games.[60] Arc System Works received critical acclaim for releasing Guilty Gear X in 2001, as well as its sequel Guilty Gear XX, as both were 2D fighting games featuring striking anime inspired graphics.[80] The fighting game is currently a popular genre for amateur and doujin developers in Japan. The 2002 title Melty Blood was developed by then amateur developer French-Bread and achieved cult success on the PC. It became highly popular in arcades following its 2005 release, and a version was released on PlayStation 2 the following year.[81] While the genre is generally far less popular than it once was,[27] arcades and their attendant fighting games are still reasonably popular in Japan. Virtua Fighter 5 lacked an online mode but still achieved success both on home consoles and in arcades; players practiced at home and went to arcades to compete face-to-face with opponents.[82]. Tekken 6 was positively received, selling more than 3 million copies worldwide as of August 6, 2010.[83] In addition to Virtua Fighter and Tekken, the Soul and Dead or Alive franchises continued to release installments.[28][67] Classic Street Fighter and Mortal Kombat games have been re-released on PSN and Xbox Live Arcade, allowing internet play, and in some cases, HD graphics.[27][84][85] Street Fighter IV was released in early 2009 to acclaim,[86] having garnered praise during its release in Japanese arcades.[87]
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